īruce Bartholow, PhD, Professor of Psychology at the University of Missouri, spoke about the effects of simulating violence: “More than any other media, these video games encourage active participation in violence. Two teenagers in Tennessee who shot at passing cars and killed one driver told police they got the idea from playing Grand Theft Auto III. Ī 2015 peer-reviewed study found “compelling evidence that the use of realistic controllers can have a significant effect on the level of cognitive aggression.” Game controllers are so sophisticated and the games are so realistic that simulating the violent acts enhances the learning of those violent behaviors. Video games often require players to simulate violent actions, such as stabbing, shooting, or dismembering someone with an ax, sword, chainsaw, or other weapons. Pro 2 Simulating violence such as shooting guns and hand-to-hand combat in video games can cause real-life violent behavior. Illegal Immigration – What Are the Solutions to Illegal Immigration in America?.Euthanasia & Assisted Suicide – Should Euthanasia or Physician-Assisted Suicide Be Legal?.Social Media – Are Social Networking Sites Good for Our Society?.Drinking Age – Should the Drinking Age Be Lowered from 21 to a Younger Age?.School Uniforms – Should Students Have to Wear School Uniforms?.Recreational Marijuana – Should Recreational Marijuana Be Legal?.Death Penalty – Should the Death Penalty Be Allowed?.Animal Testing – Should Animals Be Used for Scientific or Commercial Testing?.Gun Control – Should More Gun Control Laws Be Enacted?.Medical Marijuana – Should Marijuana Be a Medical Option?.Born Gay? – Origins of Sexual Orientation.Who would have guessed that the sound of a TIE fighter is actually an altered elephant call or that the noise of a sneezing brachiosaurus was made from a fire hydrant and a whale blowhole? It's also interesting to note that many sound designers would rather use organic sounds than something completely mechanical, as the end result sounds more natural. Sound designers will often combine real-world sounds in order to create something completely new for a film. Star Wars sound designer Ben Burtt notes that "the basic thing in all films is to create something that sounds believable to everyone, because it's composed of familiar things that you can not quite recognize immediately." Although they are based on real-world vehicles, the light cycles from Tron and Back To The Future's DeLorean would not have created a sense of futuristic amazement if they sounded like the everyday motorcycle or car we hear on the street. Sound effects are essential when making the world in a film believable, and fantasy and science fiction movies need audiences to believe in their worlds even more. Sci-fi movie tricks and fantasy movie techniques aren't so secret once you know what you're looking for, and films like Star Wars and The Lord of the Rings might even take on new meaning for you. Read on for a little insight into the behind-the-scenes movie magic of your favorite fantasy films and science fiction movies. There are even a few Spielberg-ian filmmaking techniques that lend themselves to these genres nicely. Filmmakers in these genres use sounds, visuals, editing, and camera tricks to create a world we've never seen, yet are willing to believe in. Science fiction and fantasy films regularly employ many of the same movie tricks as other genres, they just make them seem a little less connected to the world we know. Their little tricks may seem like magic, but they're actually just the tools of the trade. Horror films have perfected techniques of instilling fear in us just as drama filmmakers can masterfully move us to tears - and fantasy and science fiction movie-makers have managed to find ways to leave their audiences in wonder time and time again. Special effects are one of the most obvious techniques that filmmakers use to induce an awe-factor in their audience.
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Your other creatures take 40% less damage while this creature is alive. If it has enough Mana for this to happen, the attack deals 200% more damage.ĥ0% of the damage your creatures deal with attacks is now affected by Intelligence instead of Attack. When this creature attacks, it loses 30% Mana. This creature deals 10% more damage (up to 400%) with spells for each point of Mana it is missing. This creature's first attack in the current battle deals 300% more damage. Your creatures' spells have a 15% chance to be cast twice for each Familiar fighting on your side. When your Griffons receive a buff, they share a copy of that buff with all the Griffons fighting on your side for 1 turn. This creature's attacks deal 200% more damage to targets that are at 100% Health. This creature deals 80% more damage with attacks for each of its debuffs. Your creatures have a 40% greater chance to dodge attacks. This creature deals 50% more damage (up to 300%) for each non-temporary Sorcery Spell Gem it has greater than its target.Īfter this creature dies for the first time each battle, it resurrects with 50% health, and 50% more Attack, Intelligence, Defense, and Speed. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. When this creature takes damage, and that damage exceeds 25% of its Maximum Health, reduce the damage to 25% of its Maximum Health. This trait does not stack.Īfter an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed. When an enemy is healed, this creature decreases their lowest stat by 25%.Īfter an enemy is afflicted with a debuff, they also lose 15% Attack and Intelligence. When your creatures gain stats, your other creatures gain 25% of those stats as well. When your creatures are healed, a random enemy takes damage equal to 20% of the amount of Health recovered. After this creature defends, it casts one of its spells that can target all your creatures. This creature can't cast spells directly. These traits come from a specific creature or can be added to an artifact using the appropriate legendary material. Artifacts can be found with a trait or you can use a legendary material to add a trait. Each creature has its own unique trait and can equip an artifact that can possess an additional trait. Traits are passive abilities that can greatly influence battle. If you just want the bottom line (the road map to learn Autodesk SketchBook) and you don’t wish to read the entire article then go to the “Bottom Line” section at the end of the article. The aim of this post is to present and compare between free online sources that beginners can rely on to learn Autodesk SketchBook, the sources stated here are full-structured courses that beginners can follow along. Learning Autodesk SketchBook is very useful for any digital artist working in any of the avenues of digital art, it’s also very helpful for hobbyists who are just trying to learn digital art (as the software is very easy to learn and use) or for anyone who needs to create a quick illustration for any use. Autodesk SketchBook is available for desktop computers as well as mobile devices. SketchBook has a huge collection of tools and features like customized brushes, annotation, symmetrical drawing, rotate canvas, texture brushes, layers, multi-monitor support and french curves and some of these tools and features. Combine these easy effects to create endless possibilities, adding meaning and emotion to your work.Autodesk SketchBook Pro is a user friendly bitmap/raster based digital painting software. Watch as elements move, multiply, and grow. Of course, it’s got Apple Pencil support – it even offers an iMessage App so we can share animation in a flash.īring life to your images! Create beautiful animated scenes, communicate simple to complex concepts, or just have fun! With SketchBook Motion, add lively effects or subtle movement to your still illustrations. It’s SO much easier for us to wrap our heads around, and the simple tutorials and excellent samples help, too. SketchBook Motion’s first trick is ditching insider terms like “keyframe” and “timeline” - instead opting for wonderfully natural words like “wind” and “rain”. That is, unless you’re using our 2016 iPad App of the Year. | DEU | ESP | FRA | ITA | PTB| RUS | JPN | KOR | CHS | CHT |Īpp Store editors gave the following reason for why SketchBook Motion was selected as Best iPad App of the Year:Īnimation is anything but easy. Available as a separate download from iTunes.Īvailable exclusively on 64-bit iPad Air gen 1+, iPad Pro gen 1+, and iPad mini gen 2+.įor Welcome to Motion in other languages, check out the following links: SketchBook Motion was named iPad App of the Year for 2016. Thomas used FlipBook to create this short Chasing Christmas on Vimeo. With FlipBook, you can create cell animation, a prototype, or proof of concept. Imagine sending someone a sketch that comes to life to better illustrate your concept. Have you ever used SketchBook to sketch a concept, annotated it, adding other sketches to try to get an idea across? Next time, create a FlipBook. The all-new SketchBook - FlipBook - Part 2 Different uses for animation The all-new SketchBook - Flipbook - Part 1 You can check out some of our FlipBook tutorials by following the YouTube links below: Animation in SketchBook Pro Desktopĭo you love FlipBook animation and want to create fun images that come to life? If so, try FlipBook! It is available to anyone running a desktop version of SketchBook. With SketchBook Motion, you can turn an image into a moving story, add meaning to a presentation, build simple animated prototypes, design dynamic logos and ecards, create fun and engaging classroom projects, and enhance instructional content. SketchBook Pro Desktop has FlipBook animation tools, such as keyframes and a timeline, to bring your images to life. However, before we get into the differences, one thing to keep in mind is that any image created in SketchBook can be imported into either one of these animation packages, as a flattened image. SketchBook Pro Desktop and SketchBook Motion are the only versions of SketchBook with animation tools. Of course, that could all be a big pile of wank, but I always appreciate a narrative that lets you make up your own mind, without being gratuitously random. It's a tapestry of the moments in our existence when we're challenged with new discoveries and meaningful quests. From that angle, Gorogoa is an epic adventure that reflects the challenges we face in life. Instead I found myself soaking up the vibe of the game in a more ambiguous manner. There's something about a large dragon-like beast and how different colours relate to different things, but to be honest I didn't pick up on the finer points of the "plot". Narratively we are tasked with guiding a boy through a series of scenes as he searches for a series of coloured orbs. This is where art and gameplay cross paths, as its only through manipulating the art itself that we're able to interact with the game. I can see how it might not be for everyone, but the hand-drawn and coloured pencil aesthetic is easy on the eyes and a pleasure to soak in as you stress the logic muscles in your brain. The first thing anyone probably notices about Gorogoa is its beautiful art style. Yes, this is a puzzle game at its heart, but I don’t think I've played anything quite like it before. If nothing else, Gorogoa is a masterclass on the power of creative design, which becomes apparent as soon as you interact with its main gimmick. Sometimes you're even rewarded for randomly putting pieces of each puzzle together, as there's no wrong answers and it's impossible to mess up entirely. It often feels like that moment when you turn the page in a choose-your-own-adventure novel to discover that your choice was the right one and you live to fight another day. The way each puzzle is put together and eventually solved, will have you smiling with recognition at a clever bit of video game design. The difficulty will depend entirely on your own lateral thinking skills, but once you understand the language of the game it all becomes pretty standard.Īlthough, that says nothing for the sense of wonder and discovery that you will gain from playing this little art piece. There's nothing to do in the game other than solve small sections of a broader puzzle that fills the game from start to finish. It reminds me a little of Antichamber, which messed with your head thanks to unrealistic geometry and pathing that changed as you moved through it.Īt its core, Gorogoa is a relatively straight forward puzzle game that can easily be beaten in a single sitting with very little bother. This is one game where the art is intricately woven into the game's mechanical systems, that it becomes a bit of a mind bending journey from start to finish. The game itself is wonderful, so I'm happy to see it get universal acclaim. Hence why I'm a little confused about what makes Gorogoa stand above its contemporaries and gain that mass-market seal of approval. What puzzles me is how some of my favourite story-driven games are classed with the derogatory genre of "walking simulator" instead of something more positive like "rich story experience" or something. There aren't any special modes, and there's a distinct lack of bells and whistles.ĭon't get me wrong though, those are all reasons why I typically love a good narrative game. After all, there's very little in Gorogoa beyond the core aesthetic and gameplay. However, as much as I enjoy this little game, I'm left wondering about what it did differently to others in its class. Sure this may not be the biggest game release in the last few years, but it managed to acquire a good level of exposure thanks to its undeniable strengths. Why then, does everyone love Gorogoa so much? On the other hand, it's why I've often heard people complain about games that focus too much on a single element, even if they pull it off superbly. It's why we have games that shove in as many collectables and modes as possible, with no regard to their quality. I know a lot of people out there like to tick a lot of boxes with their games. The traveler comes to a fork in a road through a ‘yellow wood’ and wishes he could somehow manage to ‘travel both’ routes he rejects that aspiration as impractical, however, at least for the day at hand. The first significant thing about ‘The Road Not Taken’ is its title, which presumably refers to an unexercised option, something about which the speaker can only speculate. Our natural desire to know what will happen because of the decisions we make is in the first stanza of the poem: Frost captures the uncertainty about making decisions. Think of the expression, ‘down the road’, that we often use to describe something that might happen months or even years from now, and you will see how Frost is making the connection between life and traveling. The narrator’s choice about which road to take represents the different decisions we sometimes must make and how those decisions will affect the future. The two roads diverged in a yellow wood forest symbolizing a person’s life. ‘The Road Not Taken’ is more than a poem about someone trying to decide which road he’s going to take on a stroll through the woods. The poet beautifully leaves this to the imagination of the readers Ambiguity is one of the striking features of Frost in poetry. However, the line “… And that has made all the difference” is not clear. It can lead to a great discovery, success, prosperity, or happiness. A small courageous step makes a big difference. Here “sigh” should not be taken as regret. The phrase “some were ages and age hence” refers to a distant future. The chief theme of his poetry is an ambiguous relationship with nature. The poem inspires us to face the challenging realities in life. The poem makes us think about choice we must make in life.Īll of us reach a crucial point in life when we must make the right choice. We should always have the courage to choose the right way even if it is rough and thorny. Here conflict is between the right choice and wrong choice. The striking feature of Frosts’ poems is the presentation of conflicts. It seems to be a characteristic of Robert Frost to express doubt while making revolutionary decisions. He says that perhaps he may use the more conventional path sometime in future, but it is not possible to start the journey afresh. Barry escapes that fate and escapes, only to run into a heroin addict (voice of James Franco, “ Spring Breakers”), who can only communicate with him when he’s high, with hope of using him to get back “home” to the store.Īll the while, Frank and Brenda run into Sammy Bagel Jr. Meanwhile, Frank’s buds discover the horrifying truth - potatoes being peeled alive and boiled, vegetables are torn apart, nacho chips and cheese being microwaved and baby carrots being chewed to “death” (“They’re killing children,” one treat screams). This is confirmed when the hot dogs and buns are purchased by a woman who is known by the name Camille Toh (voice of Lauren Miller, “ 50/50”).ĭuring this, when Honey Mustard decides to throw himself out of the cart, Frank and Brenda get tossed out with him (along with some funny stuff about other victuals “dying”). Since the foodstuffs believe exiting the store only means a wonderful trip to Paradise, the experience of Honey Mustard (voice of Danny McBride, “ 30 Minutes or Less”) just might change everyone’s minds. There is even a perky song explaining the plot (ala “Family Guy,” when it was funny). These foods are paired off with buns, naturally, and Brenda (voice of Kristen Wiig, “ The Martian”) is Frank’s bun (the sexual metaphors hit with the subtleness of a nuclear attack, friends), while everyone waits to be purchased so they can go into the Great Beyond. Rogen (“ The Night Before”) is the voice of “Frank,” a hot dog who is friends with fellow wieners, Carl (voice of Jonah Hill, “ The Wolf of Wall Street”) and Barry (voice of Michael Cera, “ Juno”), among others. Of course, these items are segregated into their own “aisles” (ethic food, alcohol, cleaning products, etc.). Billed as the first “R” rated animated feature (hasn’t anyone ever heard of 1972’s “Fritz the Cat”?), the genre is definitely prime for satire and, for the first hour, Sausage Party (co-directed by Greg Tiernan, “Thomas & Friends,” and Conrad Vernon, “ Madagascar 3: Europe’s Most Wanted”), it is often a hilarious exercise in just plain weird story-telling relating a plot of various grocery store products who come to life after the customers and employees leave (“Toy Story,” anyone?). Some viewers may find the risqué humour hard to digest as well, but if you like your jokes raw and saucy, Sausage Party hits the spot.Like an American sprinter against Usain Bolt, Seth Rogen’s Sausage Party starts off quickly (and humorously), but it fails to win the gold medal due to the actor/writer’s problem of not knowing when to reel in the bizarre comic situations (a trait perhaps caused by his close association with pal Adam Sandler) and not push things over - WAY over in this case - the edge. But the concept is stretched thin over 85 minutes and at times the heavy use of foul language can feel like a substitute for witty dialogue. There are flashes of real inspiration, too, such as the character of a New York bagel voiced by Edward Norton channelling Woody Allen. A scene riffing on Saving Private Ryan - where a can of spaghetti tries to scoop up its insides - encapsulates both the horror and the hilarity. So begins a journey across the aisles to discover the truth about their real place in a gluttonous world, while a crazed (and quite literal) douche bag (Nick Kroll) is in hot pursuit. But a jar of honey mustard returns to the store, rattled, with a different story to tell. It's a ribald, resolutely outrageous tale set largely in a supermarket where a horny hot dog (voiced by Seth Rogen) and a pretty bun (Kristen Wiig) dream of being together in a utopia they believe lies beyond the sliding doors. In what was billed in America as the first R-rated feature-length animation (though there are some precedents), food and other comestibles take on a life of their own. In March 2015, Kipper went to Australia to check in on Depp while he was there filming the fourth "Pirates of the Caribbean" movie. Kipper said had he witnessed any violence first-hand, he would have been obligated to report it, but he never did. "Patient was verbally aggressive to another person on the set for no apparent reason." She added he was given Xanax "to reduce agitation." Kipper confirmed he recalled "some disagreement between Mr. Patient kicked in the door of his trailer and refused to speak to director," she wrote. "Patient finished filming and was extremely agitated leaving the set. Johnny Depp-Amber Heard Therapist Says Couple Engaged In 'Mutual Abuse,' Saw Bruises on Actress' FaceĪnother note from the nurse described an incident on the set of one of Depp's films. Kipper, however, didn't see any of this himself, but was relayed to him by the nurse. Fiancée got upset he was not giving her enough support and the fight escalated from there." In another of the nurse's notes from September 2014, she wrote that she arrived to Depp's home once and found him "sitting in kitchen with scraped and bloody knuckles on right hand." She added, "Patient stated he punched white board in kitchen after fight. By the end of August, Kipper said he had been fired by Depp twice in the span of four months and the actor wanted to stop taking medication/undergoing treatment. In one of the nurse's notes, she said Depp stated he had a late night fight with Heard and was "questioning whether he can emotionally and physically handle detox." The doctor recalled Depp "struggling" at that point, "frustrated" that he was "uncomfortable physically" at the time. The detox started in August that same year, with one of Kipper's nurses assisting on the actor's private island. In June 2014, it was decided Depp would detox at his home in the Bahamas, done in conjunction with private counseling, psychotherapy and couple's therapy with Heard. Judge Throws Out Johnny Depp Witness Testimony After She Admits to Watching Trial Online One low monthly/yearly fee = unlimited access to the best logos, mockups, designs and videos available on the internet today. 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You can see lots of mockup examples in our blog post on the latest mockup trends for 2020.ĭepending on your skills and time, you can go through the process of creating your own mockup using dedicated graphics software such as Adobe Illustrator or Photoshop, but sometimes you might be better off using more basic tools like the Mockup Generators offered at Placeit. Think of it as a means of showing off what your design will actually look like when it's put out into the real world. Get a lifetime subscription to this intuitive mockup generator on sale today for $39.99.A mockup is a full-size model of a design or device, used for product presentations or other purposes. Mockuuups Studio Premium empowers you to make the most of mockups for showcasing your digital products and work. On top of that, you can easily filter through hundreds of mockups based on your criteria, which means you always find the mockup you want in a matter of seconds. 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Mockuuups Studio Premium is a mockup generator that makes it easy to showcase your digital products and work with 600+ high-quality scenes. Lucky for you, there are mockup generators that cut back on the time and hard work it takes to make a compelling mockup - and that's exactly what we're highlighting today. Yet, creating mockups from scratch is a time-consuming process and requires a set of skills, such as product design, graphic design, and photography, that not everyone has. So, if you work in the digital sphere and want to up your product and marketing game, it's smart to incorporate mockups into your workflow. Put another way, mockups are fantastic for bringing your digital work to life, helping you to do everything from win new business, impress your boss, attract more followers on social media, or even ace a school project. A mockup is a full-size model of a design or device, used in product presentations and other purposes.
All of our products are delivered in packaging that meets or exceeds federal standards for shipping lithium batteries.Īffordable Marine Products & Services, Inc. is an approved hazmat shipper which is required to ship lithium batteries. If it is required that your battery to be shipped back to the factory to be assessed and or repaired, it can take over 6 months to get the battery returned once the repairs have been made.Īffordable Marine Products & Services, Inc. If warranty claim requires special order parts and it can take over 3 months for us to get the necessary parts. The offer will be valid for a period of 30 days after notification. If the battery not repairable, a similar and new battery will be offered at a discount of 30% off of the price listed at the time of offer. shall replace or repair the battery at no cost for labor or materials, if the components in question are determined to be defective in material or workmanship.Īfter 8 years, if the components in question are determined to be defective in material or workmanship, and the components are repairable, the battery will be repaired and returned. The 12 Year Lithium Marine Battery Warranty is non-transferable and applies to the original purchaser.įrom date of purchase to 8 years, Affordable Marine Products & Services, Inc. The date of sale is determined by the battery serial number with a customer’s sale receipt, the shipping invoice or the proof of purchase. This limited warranty does not cover a battery that has reached its normal end of life and is subject to the conditions and exclusions listed below.Ī RMA (Return Authorization Number) is required prior to warranty return. or any of its authorized distributors or dealers, to be free of defectives in material or workmanship. warrants the Lithium Iron Phosphate battery sold by Affordable Marine Products & Services, Inc. That said, enjoy many, many years of care free, maintenance free, worry free with your purchase of your AMPS Lithium battery.Īffordable Marine Products & Services, Inc. Lithium batteries just take a longer than lead acid batteries to wear out - a lot longer. This is a battery and all batteries will eventually wear out. As long as you own the battery - we guarantee that the cells and BMS will work as long as you do not abuse or misuse them. As described below and subject to the listed conditions, exceptions and exclusions, the lithium battery warranty says that we back the quality of our product. |
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