![]() ![]() Of course, that could all be a big pile of wank, but I always appreciate a narrative that lets you make up your own mind, without being gratuitously random. It's a tapestry of the moments in our existence when we're challenged with new discoveries and meaningful quests. From that angle, Gorogoa is an epic adventure that reflects the challenges we face in life. Instead I found myself soaking up the vibe of the game in a more ambiguous manner. There's something about a large dragon-like beast and how different colours relate to different things, but to be honest I didn't pick up on the finer points of the "plot". Narratively we are tasked with guiding a boy through a series of scenes as he searches for a series of coloured orbs. This is where art and gameplay cross paths, as its only through manipulating the art itself that we're able to interact with the game. I can see how it might not be for everyone, but the hand-drawn and coloured pencil aesthetic is easy on the eyes and a pleasure to soak in as you stress the logic muscles in your brain. The first thing anyone probably notices about Gorogoa is its beautiful art style. Yes, this is a puzzle game at its heart, but I don’t think I've played anything quite like it before. If nothing else, Gorogoa is a masterclass on the power of creative design, which becomes apparent as soon as you interact with its main gimmick. Sometimes you're even rewarded for randomly putting pieces of each puzzle together, as there's no wrong answers and it's impossible to mess up entirely. It often feels like that moment when you turn the page in a choose-your-own-adventure novel to discover that your choice was the right one and you live to fight another day. The way each puzzle is put together and eventually solved, will have you smiling with recognition at a clever bit of video game design. The difficulty will depend entirely on your own lateral thinking skills, but once you understand the language of the game it all becomes pretty standard.Īlthough, that says nothing for the sense of wonder and discovery that you will gain from playing this little art piece. There's nothing to do in the game other than solve small sections of a broader puzzle that fills the game from start to finish. It reminds me a little of Antichamber, which messed with your head thanks to unrealistic geometry and pathing that changed as you moved through it.Īt its core, Gorogoa is a relatively straight forward puzzle game that can easily be beaten in a single sitting with very little bother. This is one game where the art is intricately woven into the game's mechanical systems, that it becomes a bit of a mind bending journey from start to finish. The game itself is wonderful, so I'm happy to see it get universal acclaim. Hence why I'm a little confused about what makes Gorogoa stand above its contemporaries and gain that mass-market seal of approval. What puzzles me is how some of my favourite story-driven games are classed with the derogatory genre of "walking simulator" instead of something more positive like "rich story experience" or something. There aren't any special modes, and there's a distinct lack of bells and whistles.ĭon't get me wrong though, those are all reasons why I typically love a good narrative game. After all, there's very little in Gorogoa beyond the core aesthetic and gameplay. ![]() ![]() However, as much as I enjoy this little game, I'm left wondering about what it did differently to others in its class. Sure this may not be the biggest game release in the last few years, but it managed to acquire a good level of exposure thanks to its undeniable strengths. Why then, does everyone love Gorogoa so much? On the other hand, it's why I've often heard people complain about games that focus too much on a single element, even if they pull it off superbly. It's why we have games that shove in as many collectables and modes as possible, with no regard to their quality. I know a lot of people out there like to tick a lot of boxes with their games. ![]()
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